Распределения. Обобщенные функции и теоретические функции распределений ч.6. листинг 1

 

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using System;
using System.Collections.Generic;
using System.Collections;
using System.Text;
 
namespace Законы_распределения.Распределения
{
    public class Functoins
    {
        private Распределения.OutValues ouVal;
        private Распределения.EnterValues enVal;
        private double[] arA;
        public Functoins(Распределения.OutValues ouVal, Распределения.EnterValues enVal)
        {
            this.ouVal = ouVal;
            this.enVal = enVal;
            arA = new double[enVal._Ntb];
        }
        public double maxX(double[] arX)
        {
            double max = 0;
            double[] sortArX = new double[enVal._N];
            for (int i = 0; i < enVal._N; i++)
            {
                if (arX[i] > max)
                {
                    max = Math.Abs(arX[i]);
                }
            }
 
            return max;
        }
        public double minX(double[] arX)
        {
            double min = 0;
            double[] sortArX = new double[enVal._N];
            for (int i = 0; i < enVal._N; i++)
            {
                if (arX[i] < min)
                {
                    min = arX[i];
                }
            }
            return min;
        }
        public double Abs(double Num)
        {
            double X;
            if (Num < 0)
            {
                X = (-1) * Num;
            }
            else
            {
                X = Num;
            }
            return X;
        }
        public double MatOX()
        {
            double sumX = 0.0;
            double mx = 0;
            for (int i = 0; i < enVal._N; i++)
            {
                sumX += ouVal._arX[i];
            }
            mx = sumX / (double)enVal._N;
            return mx;
        }
        public double DispX(double MatO)
        {
            double sumX2 = 0;
            double dx = 0.0;
            for (int i = 0; i < enVal._N; i++)
            {
                sumX2 += Math.Pow(ouVal._arX[i], 2.0);
            }
            dx = (sumX2 / (double)enVal._N) - Math.Pow(MatO, 2.0);
            return dx;
        }
        public double SkoX(double Disp)
        {
            double qx = 0.0;
            qx = Math.Sqrt(Disp);
            return qx;
        }
        public double Xi2(int i)
        {
            double xi2 = 0.0;
            xi2 = Math.Pow((ouVal._arTable[i, 3] - ouVal._arTable[i, 2]), 2.0) / ouVal._arTable[i, 3];
            return xi2;
        }
        public double sumXi2(double[,] arTable)
        {
            double sum = 0.0;
            for (int i = 0; i < enVal._Ntb; i++)
            {
                sum += arTable[i, 6];
            }
            return sum;
        }
        private double h(double Int)
        {
            double h = 0.0;
            h = Int / 2.0;
            return h;
        }
        public double fR(double Int, int i)
        {
            double R=0.0;
            R = 0.1;
            return R;
        }
        public double fNorm(double Int, int i)
        {
            double norm, tmp1, tmp2, tmp3;
            arA[i] = ouVal._arTable[i, 1] - h(Int);
            tmp1 = 1.0 / (enVal._Sko_T * Math.Sqrt(2.0 * Math.PI));
            tmp2 = (-1.0) * (Math.Pow((arA[i] - enVal._MatO_T), 2.0)) / (2.0 * Math.Pow(enVal._Sko_T, 2.0));
            tmp3 = Math.Exp(tmp2);
            norm = tmp1 * tmp3 * Int;
            return norm;
        }
 
        public void varR_T()
        {
            double P = 1.0;
            double C = 12.0;
            ouVal._MatO_T = 0.5;
            ouVal._Disp_T = P / C;
        }
        public void varNorm_T()
        {
            ouVal._MatO_T = enVal._MatO_T;
            ouVal._Disp_T = Math.Pow(enVal._Sko_T, 2.0);
        }
 
        public OutValues fAvgAll(ArrayList needCollection)
        {
            OutValues ouValAvg = new OutValues();
            int nCountCollect = needCollection.Count;
            ouValAvg._arTable = new double[enVal._Ntb, 7];
            //
            for (int i = 0; i < nCountCollect; i++)
            {
                ouVal = (OutValues)needCollection[i];
                ouValAvg._MatO += ouVal._MatO / (double)nCountCollect;
                ouValAvg._Disp += ouVal._Disp / (double)nCountCollect;
                ouValAvg._Sko += ouVal._Sko / (double)nCountCollect;
                ouValAvg._maxfFR += ouVal._maxfFR / (float)nCountCollect;
                int nColArTable = 7;
                for (int j = 0; j < nColArTable; j++)
                {
                    for (int i_tbl = 0; i_tbl < enVal._Ntb; i_tbl++)
                    {
                        ouValAvg._arTable[i_tbl, j] += ouVal._arTable[i_tbl, j] / (double)nCountCollect;
                    }
                }
                int nRowArX = ouVal._arX.Length;
                ouValAvg._arX = new double[nRowArX];
                for (int iR = 0; iR < nRowArX; iR++)
                {
                    ouValAvg._arX[iR] += ouVal._arX[iR] / nCountCollect;
                }
            }
            ouVal = (OutValues)needCollection[nCountCollect-1];
            ouValAvg._MatO_T = ouVal._MatO_T;
            ouValAvg._Disp_T = ouVal._Disp_T;
            ouValAvg._Sko_T = ouVal._Sko_T;
            ouValAvg._Xi2_T = ouVal._Xi2_T;
            return ouValAvg;
        }
        private float maxfF()
        {
            float max = 0;
            for (int i = 0; i < enVal._Ntb; i++)
            {
                if (max > ouVal._arTable[i, 5])
                {
                    max = max;
                }
                else
                {
                    max = (float)ouVal._arTable[i, 5];
                }
            }
            return max;
        }
        private float maxfR()
        {
            float max = 0;
            for (int i = 0; i < enVal._Ntb; i++)
            {
                if (max > ouVal._arTable[i, 4])
                {
                    max = max;
                }
                else
                {
                    max = (float)ouVal._arTable[i, 4];
                }
            }
            return max;
        }
        public float maxFR()
        {
            float max = 0;
            max = Math.Max(maxfF(), maxfR());
            return max;
        }
    }
}

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