Распределения. Обобщенные функции и теоретические функции распределений ч.6. листинг 1
Листинг 1 | |
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using System; using System.Collections.Generic; using System.Collections; using System.Text; namespace Законы_распределения.Распределения { public class Functoins { private Распределения.OutValues ouVal; private Распределения.EnterValues enVal; private double[] arA; public Functoins(Распределения.OutValues ouVal, Распределения.EnterValues enVal) { this.ouVal = ouVal; this.enVal = enVal; arA = new double[enVal._Ntb]; } public double maxX(double[] arX) { double max = 0; double[] sortArX = new double[enVal._N]; for (int i = 0; i < enVal._N; i++) { if (arX[i] > max) { max = Math.Abs(arX[i]); } } return max; } public double minX(double[] arX) { double min = 0; double[] sortArX = new double[enVal._N]; for (int i = 0; i < enVal._N; i++) { if (arX[i] < min) { min = arX[i]; } } return min; } public double Abs(double Num) { double X; if (Num < 0) { X = (-1) * Num; } else { X = Num; } return X; } public double MatOX() { double sumX = 0.0; double mx = 0; for (int i = 0; i < enVal._N; i++) { sumX += ouVal._arX[i]; } mx = sumX / (double)enVal._N; return mx; } public double DispX(double MatO) { double sumX2 = 0; double dx = 0.0; for (int i = 0; i < enVal._N; i++) { sumX2 += Math.Pow(ouVal._arX[i], 2.0); } dx = (sumX2 / (double)enVal._N) - Math.Pow(MatO, 2.0); return dx; } public double SkoX(double Disp) { double qx = 0.0; qx = Math.Sqrt(Disp); return qx; } public double Xi2(int i) { double xi2 = 0.0; xi2 = Math.Pow((ouVal._arTable[i, 3] - ouVal._arTable[i, 2]), 2.0) / ouVal._arTable[i, 3]; return xi2; } public double sumXi2(double[,] arTable) { double sum = 0.0; for (int i = 0; i < enVal._Ntb; i++) { sum += arTable[i, 6]; } return sum; } private double h(double Int) { double h = 0.0; h = Int / 2.0; return h; } public double fR(double Int, int i) { double R=0.0; R = 0.1; return R; } public double fNorm(double Int, int i) { double norm, tmp1, tmp2, tmp3; arA[i] = ouVal._arTable[i, 1] - h(Int); tmp1 = 1.0 / (enVal._Sko_T * Math.Sqrt(2.0 * Math.PI)); tmp2 = (-1.0) * (Math.Pow((arA[i] - enVal._MatO_T), 2.0)) / (2.0 * Math.Pow(enVal._Sko_T, 2.0)); tmp3 = Math.Exp(tmp2); norm = tmp1 * tmp3 * Int; return norm; } public void varR_T() { double P = 1.0; double C = 12.0; ouVal._MatO_T = 0.5; ouVal._Disp_T = P / C; } public void varNorm_T() { ouVal._MatO_T = enVal._MatO_T; ouVal._Disp_T = Math.Pow(enVal._Sko_T, 2.0); } public OutValues fAvgAll(ArrayList needCollection) { OutValues ouValAvg = new OutValues(); int nCountCollect = needCollection.Count; ouValAvg._arTable = new double[enVal._Ntb, 7]; // for (int i = 0; i < nCountCollect; i++) { ouVal = (OutValues)needCollection[i]; ouValAvg._MatO += ouVal._MatO / (double)nCountCollect; ouValAvg._Disp += ouVal._Disp / (double)nCountCollect; ouValAvg._Sko += ouVal._Sko / (double)nCountCollect; ouValAvg._maxfFR += ouVal._maxfFR / (float)nCountCollect; int nColArTable = 7; for (int j = 0; j < nColArTable; j++) { for (int i_tbl = 0; i_tbl < enVal._Ntb; i_tbl++) { ouValAvg._arTable[i_tbl, j] += ouVal._arTable[i_tbl, j] / (double)nCountCollect; } } int nRowArX = ouVal._arX.Length; ouValAvg._arX = new double[nRowArX]; for (int iR = 0; iR < nRowArX; iR++) { ouValAvg._arX[iR] += ouVal._arX[iR] / nCountCollect; } } ouVal = (OutValues)needCollection[nCountCollect-1]; ouValAvg._MatO_T = ouVal._MatO_T; ouValAvg._Disp_T = ouVal._Disp_T; ouValAvg._Sko_T = ouVal._Sko_T; ouValAvg._Xi2_T = ouVal._Xi2_T; return ouValAvg; } private float maxfF() { float max = 0; for (int i = 0; i < enVal._Ntb; i++) { if (max > ouVal._arTable[i, 5]) { max = max; } else { max = (float)ouVal._arTable[i, 5]; } } return max; } private float maxfR() { float max = 0; for (int i = 0; i < enVal._Ntb; i++) { if (max > ouVal._arTable[i, 4]) { max = max; } else { max = (float)ouVal._arTable[i, 4]; } } return max; } public float maxFR() { float max = 0; max = Math.Max(maxfF(), maxfR()); return max; } } } |