using System;
using System.Collections.Generic;
using System.Text;
namespace Законы_распределения.Распределения
{
public class EnterValues
{
//Локально
//Общие
private int N = 1000; //кол св
private int Ntb = 10; //кол строк в таблице вывода
private int sumR = 12; //кол суммирований для нормального
private int NeedExper; //необходимое кол эксперементов
private float Otkl = 0.005f; //отклонение от теории
//Равномерное распределение
private float IntL = 0.1f;
private float IntR = 0.2f;
//Нормальное распределение
private float MatO_T = 0f;
private float Sko_T = 1f;
//
//Глобально
public int _N { get { return N; } set { N = value; } }
public int _Ntb { get { return Ntb; } set { Ntb = value; } }
public int _sumR { get { return sumR; } set { sumR = value; } }
public int _NeedExper { get { return NeedExper; } set { NeedExper = value; } }
public float _Otkl { get { return Otkl; } set { Otkl = value; } }
public float _MatO_T { get { return MatO_T; } set { MatO_T = value; } }
public float _Sko_T { get { return Sko_T; } set { Sko_T = value; } }
public float _IntL { get { return IntL; } set { IntL = value; } }
public float _IntR { get { return IntR; } set { IntR = value; } }
public float _Lya { get { return Lya; } set { Lya = value; } }
public int _K { get { return K; } set { K = value; } }
public int _K1 { get { return K1; } set { K1 = value; } }
public int _K2 { get { return K2; } set { K2 = value; } }
public int _V { get { return V; } set { V = value; } }
public float _M { get { return M; } set { M = value; } }
}
}
Теперь выводимые:
using System;
using System.Collections.Generic;
using System.Text;
namespace Законы_распределения.Распределения
{
public class OutValues
{
private string NameOfR = "";
//
private double[] arX;
private double[,] arTable;
//
private double MatO_T;
private double Disp_T;
private double Sko_T;
private double Xi2_T;
//
private double MatO;
private double Disp;
private double Sko;
private double Xi2;
//
private double sumInt=0;
private int sumNi = 0;
private double sumNi_T = 0;
private double sumCha = 0;
private double sumCha_T = 0;
private double sumXi2 = 0;
//
private float maxfFR = 0f;
//
public double[] _arX { get { return arX; } set { arX = value; } }
public double[,] _arTable { get { return arTable; } set { arTable = value; } }
//
public double _MatO_T { get { return MatO_T; } set { MatO_T = value; } }
public double _Disp_T { get { return Disp_T; } set { Disp_T = value; } }
public double _Sko_T { get { return Sko_T; } set { Sko_T = value; } }
public double _Xi2_T { get { return Xi2_T; } set { Xi2_T = value; } }
//
public double _MatO { get { return MatO; } set { MatO = value; } }
public double _Disp { get { return Disp; } set { Disp = value; } }
public double _Sko { get { return Sko; } set { Sko = value; } }
public double _Xi2 { get { return Xi2; } set { Xi2 = value; } }
//
public double _sumInt { get { return sumInt; } set { sumInt = value; } }
public int _sumNi { get { return sumNi; } set { sumNi = value; } }
public double _sumNi_T { get { return sumNi_T; } set { sumNi_T = value; } }
public double _sumCha { get { return sumCha; } set { sumCha = value; } }
public double _sumCha_T { get { return sumCha_T; } set { sumCha_T = value; } }
public double _sumXi2 { get { return sumXi2; } set { sumXi2 = value; } }
//
public string _NameOfR { get { return NameOfR; } set { NameOfR = value; } }
public float _maxfFR { get { return maxfFR; } set { maxfFR = value; } }
}
}